Land plots, seeds that ripen in real browser time, fluctuating market prices and crop unlocks. Optional pixel aesthetic.
Generate a light idle farm game for Windows with these specifications.
Features: starting 5×5 grid; seeds with timers (e.g. carrot 30 s, tomato 2 min, corn 5 min); sell prices and buying adjacent plots; time via performance.now; optional capped offline progress (e.g. 8 h); market with simple price chart every 2 min; unlocks by farmer level; optional pixel UI (image-rendering: pixelated).
Rules: balanced economy; localStorage save.
Tech: HTML5, CSS3, ES6+ JavaScript; single index.html.
Windows: Edge or Chrome.
Optional: same simulation in Python with tkinter and JSON save, or Pygame for pixel sprites.
Build the same idle farm as a Windows desktop application.
Features: tkinter or Pygame; same grid and crop timers; clock with time.monotonic; farm export/import JSON.
Tech: Python 3.10+; main.py; requirements.txt.
Run: python main.py after venv.
Include: optional tray notification when a long crop finishes (document Windows permissions).