Incremental idle clicker: generators, prestige and scientific notation

Build a numbers game that grows on its own: base clicks, generator purchases, multipliers, prestige layers and localStorage save with export/import.

Incremental idle clicker: generators, prestige and scientific notation

Build a numbers game that grows on its own: base clicks, generator purchases, multipliers, prestige layers and localStorage save with export/import.

Ready-to-use Cerewro prompt

Cerewro Chat — HTML5 (browser on Windows)
Generate an incremental idle game for Windows with these specifications.

Features: main resource from clicks; unlockable generators (cursor, solar farm, reactor, etc.); each generator cost grows ×1.15 and yields a base rate; prestige at a threshold (e.g. 1e6) for permanent +10% per layer; scientific notation from 1e6; achievements with multipliers; autosave every few seconds and JSON export/import; dark theme with readable numbers.

Rules: avoid JS number overflow (BigNumber or documented approach); prestige reset with clear benefits.

Tech: HTML5, CSS3, ES6+ JavaScript; prefer a single index.html.

Windows: Edge or Chrome.

Optional: same economy in Python with Tkinter UI and local JSON save.
Cerewro Chat — Python 3 (Windows desktop)
Build the same incremental idle game as a Windows desktop app.

Features: tkinter or lightweight PyQt; same cost/production formulas and prestige layer; JSON save file; progress bar for long purchases.

Tech: Python 3.10+; main.py; requirements.txt; README.

Run: Windows venv, pip install -r requirements.txt, python main.py.

Include: large click/buy buttons and documented keyboard shortcuts.

How to get the most out of it

  • Ask for production charts per generator to spot bottlenecks.
  • Tune the prestige threshold if runs feel too long.