Top-down racing: track, rival AI and timed laps
Track with collisions, optional drift, minimap and time trial. Rivals can follow waypoints with simple steering. Cerewro iterates car feel.
Ready-to-use Cerewro prompt
Cerewro Chat — HTML5 (browser on Windows)
Generate a top-down racing game for Windows with these specifications.
Features: closed circuit (inner/outer polygon or segments); player car W/S accel/brake, A/D steer; simple physics: max speed, friction, drift lowers traction; 3 timed laps; 3 AI rivals on waypoints with steering; minimap; wall collisions sap speed; finish line with order.
Rules: ranking by time; optional lap reset.
Tech: HTML5, Canvas 2D, ES6+ JavaScript; single index.html.
Windows: Edge or Chrome.
Optional: Pygame build with equivalent physics and fullscreen.
Cerewro Chat — Python 3 (Windows desktop)
Build the same racing game as a Windows desktop app.
Features: Pygame 2; same vector circuit; rival AI; HUD for position and lap; best time save.
Tech: Python 3.10+; main.py; requirements.txt.
Run: python main.py after venv.
Include: car color pick and arrow-key alt controls.
How to get the most out of it
- Ask for variable-radius corners so drifting matters.
- If AI gets stuck, ask for soft car-to-car repulsion.